The idea made the cut, and the team decided to hide one of their most highly sought-after prizes, one of the game’s 11 archetypes (essentially character classes), behind a puzzle that only data miners could solve. What if the player, on some weird meta level, was doing that? Like, they had to invade an unprotected world that didn't have cheat protection?” And the idea was, if you understand the lore of the game, then you understand that The Root is going places it shouldn't, because there's no protection and the Guardian is dead, and they're invading other worlds. “I had talked to Dave about this three years ago, in regards to having a puzzle that had to be data mined. “That was the initial catalyst of going, ‘Hey, let's come up with something really interesting where look into the files and they go, ‘Hey, what's this?’ And we were gonna have like a puzzle on it, or a math equation, or some kind of weird stuff. “We’re always going to have data miners,” Ben Cureton, Remnant 2’s principal game designer on progression and gear, told IGN. It’s certainly not a new problem, but while Gunfire Games processed their disappointment at spoiled surprises, they also began thinking of ways to use the existence of data mining to their advantage that would reach fruition some three years later. In some of their past projects, like 2019’s Remnant: From The Ashes, data mining sucked some of the mystery out of their game a little earlier than they’d have liked. “It allows us to stir up conversations amongst people we’ve never even met and just provide a little awe and mystery.” ![]() “We just love to put secrets in everything,” he said. Rich Vorodi, one of the team’s principal game designers who focuses on quests, levels, and puzzles, gushed to IGN about the team’s obsession with hiding things in all their games.
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